The Rules of Programming

The Rules of Programming

135,15 zł
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This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers.

  • This practical guide also helps managers looking for ways to train new team members.

Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. The rules in this book include: As simple as possible, but no simplerLet your code tell its own storyLocalize complexityGeneralization takes three examplesWork backward from your result, not forward from your codeThe first lesson of optimization is don't optimizeA good name is the best documentationBugs are contagiousEliminate failure casesCode that isn't running doesn't workSometimes you just need to hammer the nails

📘 The Rules of Programming
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